
Garden Marbles is the second game released by Cocoa Touch Games.
The goal in Garden Marbles is to try to tip as many of the black marbles around the garden and into the pond within 60 seconds. As you clear off one level of marbles, more appear, and the garden starts to have impassable obstacles like trees and rocks that will block your path. But be careful to avoid letting your white marble fall into the pond!! The white marble moves around the screen as you tip your device back and forth—you want to make sure not to tip the white marble into the pond or you lose time and restart the level. The player has only 60 seconds, but can gain 10 extra seconds of play by tipping an orange "bonus" marble into the pond, and gain additional points by tipping the blue bonus marbles into the pond.
Your score in Garden Marbles is determined by how many cleared levels of black marbles you've tipped into the pond before your time runs out. At the end of game your score is saved locally, but can also be submitted to the Garden Marbles online server (WiFi or cellular connection required) where your score will be added to the ranks of other players around the world. You can review your own scores and those of the top 100 players around the world with the click of a button.
The producer and creative director for Garden Marbles was Cocoa Touch Games founder David Janik-Jones. The game was programmed by the brilliant Jedd Haberstro. The superb background tiles, trees and rocks were created, and generously made available to game designers, by Daniel Cook of lostgarden.com.

Garden Marbles was released September 20, 2008. It sells for $2.99 on the iPhone App Store.