
Bug Bounce is the first game released by Cocoa Touch Games.
The goal in Bug Bounce is to try to avoid the enemy bugs that spawn and bounce around the screen for as long as you can. The gameplay starts out slow but becomes frantic, fast. You control your player (the little blue bird) with your fingertip, and move him around the screen so it doesn't touch any of the ever-increasing bugs that appear. The player has three "lives" of 100 points each, and each of the bugs moves at different speeds and will reduce the player's 100 points at different rates. We recommend that you avoid the grey spider ... at all costs :-)
Your score in Bug Bounce is determined by how long you keep your player alive. At the end of game your score is saved locally but can also be submitted to the Bug Bounce online server (WiFi or cellular connection required) where your score will be added to the ranks of other players around the world. You can review your own scores and those of the top 100 players around the world with the click of a button.
The producer and creative director for Bug Bounce was Cocoa Touch Games founder David Janik-Jones. The game was programmed by the brilliant Jedd Haberstro, with the delightful bug and player icons created by Sam Lamont.

Bug Bounce was released August 8, 2008. It sells for $2.99 on the iPhone App Store.
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